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Integrating site-specific environmental graphic design within an urban context
(2013-03-04)
There are opportunities for environmental graphic design solutions that can enable urban residents to grasp information faster, reach destinations sooner and foster memorable experiences. In the daily negotiation of city ...
Perception of poverty: Promoting social responsibility through multi-sensory integration
(2013-03-01)
Traditional graphic design and marketing rely heavily on visual forms of communication. With advertisements all around us, the constant visual bombardment has led to an over stimulated consumer, creating a challenge for ...
Understanding Deaf Readers
(2013-01-25)
The development of reading skills, beyond a functional level, is difficult for most deaf
readers. Standardized testing demonstrates a median 4th grade reading level that remains
consistent even after national norming of ...
NTID Focus
(Rochester Institute of Technology, 2013)
NTID Focus
(Rochester Institute of Technology, 2013)
Maddy the mathasaurus: An Interactive math game that introduces the concept and properties of multiplication and designed with consideration for children with ADHD
(2012-12)
ADHD (Attention Deficit Hyperactivity Disorder) is one of the most commonly diagnosed behavioral disorder in kids, and is estimated to affect about 8-10% of school-aged children. Research shows that out of these children ...
Logo station: A Personal logo design application on multi-touch tablet devices
(2012-11-26)
This decade has witnessed the rapid development of technology in the IT field. The importance of technology is undeniable. The increase of digital products in both quality and quantity is inevitable. As a result, numerous ...
The Blanket: Play for social and creative development
(2012-11-10)
Seeing that many educational toys available today are focusing too much on the toy itself and not the play possibilities it generates, this thesis attempts to put the importance back on the activity of play. It proposes ...
Stirrings: Interactive tableware
(2012-11-06)
The goal of this thesis project was to create an object or set of objects that would serve as an interaction point to foster reciprocal learning and perceptual exchange between children and adults. The underlying investigation ...
Cinch furniture system
(2012-11-05)
This thesis explores solutions to the problem young adults face when relocating on a budget. The target age range of 20 to 30 year-olds face multiple hurdles when it comes to their nomadic existence. On average this age ...