Digital camera: an interactive tutorial
Abstract
The purpose of this thesis is to explore the
possibilities of computer graphics applied to the
creation of instructional projects. Chosen the topic of
"basic photography", I will produce an interactive
application that will teach several techniques used
when learning photography. The project, fully
interactive, will combine several media (computer
generated images, acquired images, sound, etc.), all
controlled by the computer. The main goal is to develop
a proper user interface which allows any person to
utilize the application.
The original proposal, cited above as it had been
turned in to the Department, was slightly transformed. Rather
than changed, it was extended. The first idea was then
applied to a specific topic: the development of an interactive
tutorial that shows how to use a camera, in this case the
Nikon FM2. In the tutorial, basic knowledge of photography
would be combined with the tips on how to operate the
camera.
The application should show several processes that
help the user understand easily how to get more advantage
of the camera. Printed manuals or operation books provide
users with basic knowledge and technical information. New
interactive applications, though, can enhance this knowledge
with demos in a more friendly and personal way.
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