Museum of Formosan Aborigines
Abstract
In the beginning, the purpose of this thesis was to explore the feasibility of creating a computer-based visual museum. I wanted to
experiment with 3-D interactivity, such as how to set up the cursor
movement in a 3-D world and how to use 3-D animation in interactive multimedia. I wanted to use Native Americans as the subject of
this 3-D museum project.
After I sent my thesis proposal to our department, I found my
classmate's project was about Native Americans also. Therefore, I
decided on another topic.
In July 1995, 1 went back to Taiwan to visit my friends. I found that
Sinorama magazine had a series of articles discussing Taiwan's indigenous culture. By this chance, I reviewed their culture from hunting to
battle, agriculture to fishing; from weddings to funerals, worship to
exorcism, prayers for good harvests to harvest celebrations; from leg
ends to stories, myths to ethnic-origin tales, concepts of nature to the
view of the world. Their culture was so exciting to me. I started to
think about changing the subject of my thesis. I discussed the idea with
my friends. All of them encouraged me to do this project and also
helped me to do research.
This thesis still focuses on the 3-D museum, which attempts to
preserve the tribes'
rich past and present it in an intuitive way.
Interactive media is used to maintain the audience's attention while
introducing them to a foreign society. The interactive program was
created using numerous computer software packages, combined
together to comprise the heart of the thesis. The program has been
built around Macromind Director,Video Fusion, Strata StudioPro,
Adobe Premiere, Adobe Photoshop and SoundEditl6. The
combination of all these programs results in the end product: an inter
active program.
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