Increasing awareness of recycling programs for elementary aged children through interactive multimedia
Abstract
The purpose of this thesis is to create an effective interactive
multimedia training method for elementary aged children, on recycling
awareness. The age group chosen for this project is children 8 to 11. This
report will focus on the goals and objectives of the project, the areas being
researched and the procedure, along with the outcome of the project.
In children's psychology, understanding of different stages of
intellectual development of a child is critical. According to Piaget,
"concrete operational thought is made up of operations-mental actions that
allow children to do mentally what they had done physically before.
Concrete operations are also mental actions that are reversible. ...Thus, a
concrete operation is a reversible mental action on real, concrete objects."
The age group of children chosen for this project is in the period of concrete
operational development. They operate on the basis of what they can see
and feel. They go much more with intuition or perception. For the
children, it's hard to understand things that they can't visualize.
A goal of this project was to be sure that children would be able to
understand easily. This project, however, should emphasize concrete
objects (i.e. pictures, drawings, texts) to provide the children with a better
understanding of recycling through interactive multimedia. In addition,
in the nature of interaction with this age group of children, the real issue
lies in how to communicate effectively to develop their awareness and
their respect for the natural environment.
Therefore, this interactive multimedia project must be kept simple
in functionality, consistent in feedback and varied in the use of
multimedia. The method also needs to include a sense of humor, build
confidence, and educational vision.
The objective of this project is to design an effective multimodal
interface for a children's interactive multimedia computer game that
employs simple texts, pictures, graphics, sound and animation. By simply
pointing and clicking on particular hot spots with a computer mouse,
graphics and sound come alive on a computer screen.
The significance of this project is to develop the children's awareness
and their respect for the natural environment through interaction with a
computer.
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