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dc.contributor.advisorSuits, David
dc.contributor.advisorOyzon, Elouise
dc.contributor.authorTeeraprasert, Nawarat
dc.date.accessioned2012-01-30T20:56:22Z
dc.date.available2012-01-30T20:56:22Z
dc.date.issued2000-05-20
dc.identifier.urihttp://hdl.handle.net/1850/14623
dc.description.abstractThis thesis examines how the futuristic ideas in science fiction literature can be applied to graphic design. The paradigm that creates the connection between mind and emotion in science fiction, such as recurring images, pattern, space and time can be described as signifiers, the triggers of imagination, which can also function in graphic design as object orientation. By combining elements and models within science fiction systems with the theory of perception, a new approach to graphic design problem solving will be created.en_US
dc.language.isoen_USen_US
dc.relationRIT Scholars content from RIT Digital Media Library has moved from http://ritdml.rit.edu/handle/1850/14623 to RIT Scholar Works http://scholarworks.rit.edu/theses/6316, please update your feeds & links!
dc.subjectGraphic designen_US
dc.subjectScience fictionen_US
dc.subject.lccNC1000 .T437 2000
dc.subject.lcshGraphic arts--Techniqueen_US
dc.subject.lcshCommercial art--Techniqueen_US
dc.subject.lcshGraphic arts--Psychological aspectsen_US
dc.subject.lcshScience fiction--History and criticism--Theory, etcen_US
dc.titleConcepts of science fiction in graphic design: Concepts of science fiction applied to graphic design problem solvingen_US
dc.typeThesisen_US
dc.description.collegeCollege of Imaging Arts and Sciencesen_US
dc.description.departmentSchool of Designen_US


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