dc.contributor.advisor | Schweppe, Marla | |
dc.contributor.advisor | Foster, Shaun | |
dc.contributor.author | Wu, Yen-Chin | |
dc.date.accessioned | 2013-06-03T19:56:02Z | |
dc.date.available | 2013-06-03T19:56:02Z | |
dc.date.issued | 2011-11 | |
dc.identifier.uri | http://hdl.handle.net/1850/16543 | |
dc.description.abstract | The project creates 3D animation for a video game opening. The main idea of this animation is to ask people to save the water. The designer created the characters, the story, and the animation. The main stage is set in 2116 AD. The world has no clean water, and the main character, Taimei, is a twenty-year-old girl, who is going to find a new source of water for all of humanity. On the other hand, the R.O.C. Robot Army is doing everything they can to stop her. This game will adapt Japanese cartoon style with Toon Shader and Toon Outlines in Three-dimensional; the duration of the animation will be one and a half minutes long. | en_US |
dc.language.iso | en_US | en_US |
dc.relation | RIT Scholars content from RIT Digital Media Library has moved from http://ritdml.rit.edu/handle/1850/16543 to RIT Scholar Works http://scholarworks.rit.edu/theses/6298, please update your feeds & links! | |
dc.subject | 3D animation | en_US |
dc.subject | Motion graphics | en_US |
dc.subject | Toon shader | en_US |
dc.subject.lcc | TR897.7 .W8 2011 | |
dc.subject.lcsh | Computer animation--Technique | |
dc.subject.lcsh | Computer animation--Themes, motives | |
dc.subject.lcsh | Three-dimensional display systems | |
dc.subject.lcsh | Video games--Design | |
dc.subject.lcsh | Water resources development--Pictorial works | |
dc.title | Creating animation for a video game opening - The War of water | en_US |
dc.type | Thesis | en_US |
dc.description.college | College of Imaging Arts and Sciences | en_US |
dc.description.department | School of Design | en_US |
dc.contributor.advisorChair | DeLuna, Daniel | |