Show simple item record

dc.contributor.advisorSchweppe, Marla
dc.contributor.advisorFoster, Shaun
dc.contributor.authorWu, Yen-Chin
dc.date.accessioned2013-06-03T19:56:02Z
dc.date.available2013-06-03T19:56:02Z
dc.date.issued2011-11
dc.identifier.urihttp://hdl.handle.net/1850/16543
dc.description.abstractThe project creates 3D animation for a video game opening. The main idea of this animation is to ask people to save the water. The designer created the characters, the story, and the animation. The main stage is set in 2116 AD. The world has no clean water, and the main character, Taimei, is a twenty-year-old girl, who is going to find a new source of water for all of humanity. On the other hand, the R.O.C. Robot Army is doing everything they can to stop her. This game will adapt Japanese cartoon style with Toon Shader and Toon Outlines in Three-dimensional; the duration of the animation will be one and a half minutes long.en_US
dc.language.isoen_USen_US
dc.relationRIT Scholars content from RIT Digital Media Library has moved from http://ritdml.rit.edu/handle/1850/16543 to RIT Scholar Works http://scholarworks.rit.edu/theses/6298, please update your feeds & links!
dc.subject3D animationen_US
dc.subjectMotion graphicsen_US
dc.subjectToon shaderen_US
dc.subject.lccTR897.7 .W8 2011
dc.subject.lcshComputer animation--Technique
dc.subject.lcshComputer animation--Themes, motives
dc.subject.lcshThree-dimensional display systems
dc.subject.lcshVideo games--Design
dc.subject.lcshWater resources development--Pictorial works
dc.titleCreating animation for a video game opening - The War of wateren_US
dc.typeThesisen_US
dc.description.collegeCollege of Imaging Arts and Sciencesen_US
dc.description.departmentSchool of Designen_US
dc.contributor.advisorChairDeLuna, Daniel


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record