Browsing College of Imaging Arts and Sciences Papers by Title
Now showing items 69-88 of 529
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Cookie dough 2.0: Digital sketchbook
(2010-11-09)Cookie Dough 2.0 is a thesis documenting the graphic design branding journey of transforming cookie dough from simply a mixture of raw ingredients used in making chocolate chip cookies into a legitimate snack food. Graphic ... -
Corporate identity - "the school we have"
(1980-05-09) -
Counting the vote: an interactive study of electoral college reform
(2007-07)With each presidential election comes talk of a fundamental and significant change to our democracy. Every four years brings about discussion between political pundits and casual conversation between office coworkers. ... -
Create your own car: a motion graphic demo of a new game
(2012-02-01)The project Create Your Own Car explores a realistic style of motion graphics through the car- assembling process using both 2D and 3D visual effects to popularize a new racing game to attract more people. The motion ... -
Creating animation for a video game opening - The War of water
(2011-11)The project creates 3D animation for a video game opening. The main idea of this animation is to ask people to save the water. The designer created the characters, the story, and the animation. The main stage is set in ... -
Creating current
(2011-04-29)What if we could bring education to the masses explaining how to develop a particular product without having to mass produce the actual product? The pursuit of creating knowledge economies using power on demand as an idea ... -
Creating furniture inspired by building a wooden canoe
(2009-08-05)Creating Furniture Inspired by Building a Wooden Canoe. This is much more than what the title implies and quite different than what I, the artist, had originally set out to achieve. What it became was an exploration into ... -
Creating the consumer: Credit cards & the role of design & advertising
(2001-05)The ideas and messages we as image makers communicate have a potential to reach millions of people, and as professionals we need to be aware of both the positive and negative consequences of the work we do. What are we ... -
Creativity methods in the design of home office seating
(1998-02-02) -
A Critical analysis of theatre posters
(1997-05-20) -
Cross-Cultural visual communication
(1999-05)Explores how visual elements, such as ancient symbols and characters, have been used in visual communication across both Chinese and Western cultures. Analyzes existing cross-cultural packaging design examples. Compares ... -
Cross-disciplinary use of methaphor
(1993-03-19)The initial thesis proposal was grand in scope. I wanted to create a methodology, a process that could assist R.I.T students in approaching problems with a metaphorical mindset. The metaphorical mind would be a mind ... -
A Cup is a corpse: A Thesis project implementing an experimental approach to visual communication and advocating the concept of slow design
(2012-07)Based on the dissection of the phenomenon of coffee culture and the introspection of the negative environmental impact from the overwhelming usage of paper coffee cups, this thesis explores a design approach to advocate ... -
CUPH: A Synergistic aquatic camera design
(1994-04-25) -
Cybernautical journey
(1996-05)