Now showing items 121-140 of 529

    • The Virtual class on the internet 

      Shin, Ja-Eun (2000-03-01)
      Distance learning is not a new subject, but it recently has come in vogue again. With the advent of new educational and training technologies and the need to meet the needs of learners in a fast-paced world, distance ...
    • A Sense of place: Branding the Richardson Olmsted complex through architectural motif 

      Mauro, Lisa (2011-05-19)
      (keywords: Henry Hobson Richardson, Frederick Law Olmsted, Thomas Kirkbride, Romanesque architecture, Buffalo State Asylum for the Insane, 19th century English design reformers, Richardsonian Romanesque, motif, psychology ...
    • An Analysis of visual propaganda in Northern Ireland 

      Anderson, Jessica (2000-05-10)
      This thesis investigates the role of graphic design in the dissemination of visual political propaganda in Northern Ireland, particularly during the Northern Ireland conflict. A history of the conflict is presented, and ...
    • A Graphic design primer resources for educators 

      Tregay, Sarah Beth (2000-05)
      This thesis examines current methods and trends in graphic design education. It focuses on the improvement of graphic design education by helping educators better understand the graphic design discipline, describing important ...
    • Concepts of science fiction in graphic design: Concepts of science fiction applied to graphic design problem solving 

      Teeraprasert, Nawarat (2000-05-20)
      This thesis examines how the futuristic ideas in science fiction literature can be applied to graphic design. The paradigm that creates the connection between mind and emotion in science fiction, such as recurring images, ...
    • New amusement rides: Platforms for parents and children to share fun 

      Chiang, Ming (2011-09)
      Since Bakken, the world's first amusement park, opened in 1583 at Klampenborg, Denmark, amusement parks have become a fun place for people to spend quality time with family. Early versions of American amusement parks in ...
    • Audience feedback as an influence on graphic design problem solving 

      Petrides, Christopher (2011)
      User-generated feedback is arguably the most efficient tool to evaluate a specific product or service. Even though it is widely used to evaluate and subsequently improve video game design, it is not commonly used for graphic ...
    • The Process of wayfinding 

      Kwon, JinHee (2000-05)
      The author defines wayfinding as the act of finding one's way to a destination: spatial problem-solving comprised of three interdependent processes: decision-making, decision-executing, and information processing. The goal ...
    • Graphic design and ecology 

      Wang, Luzuozi (2000-05-18)
      N/A
    • The Relationship of monumental architecture, nature and humankind 

      Humphreys, Richard (2000-03-29)
      The purpose of the thesis is to create works inspired by the relationship between monumental architecture, nature, and humankind.
    • Vernacular letterforms: An Expression of cultural and social values 

      Leite, Georgiana (2000-05)
      This thesis investigates similar problem-solving processes used in the fields of graphic design and engineering, revealing an underlying relationship between the two disciplines. It shows the principles these two disciplines ...
    • The Design process 

      Pasquini, Thomas (2000-05-01)
      This thesis investigates similar problem-solving processes used in the fields of graphic design and engineering, revealing an underlying relationship between the two disciplines. It shows the principles these two disciplines ...
    • The world of Illusions 

      Rosen, Joel (1998-05-01)
      This thesis describes the development of a computer program which demonstrates several optical illusions. The illusions are accompanied by explanatory text and analysis. The software is multimedia in nature, incorporating ...
    • Creating the consumer: Credit cards & the role of design & advertising 

      Jung, Yasmin (2001-05)
      The ideas and messages we as image makers communicate have a potential to reach millions of people, and as professionals we need to be aware of both the positive and negative consequences of the work we do. What are we ...
    • Typography in film 

      Robinson, Lonna (2000-05-11)
    • Taste of the Finger Lakes: Teaching wine tasting techniques using instructional media 

      Kuehl, Ashley (2011-03-11)
      The Finger Lakes Wine Region is a fascinating part of Upstate New York's heritage. People from all over the world come to visit the unique area and to taste wine. People who visit this area range from individuals who are ...
    • The Greatest designers in American graphic design history 

      An, Eunsook (2000-06-11)
      Today, we are surrounded by web media. With new technologies, web design has been advancing day by day. The web industry continues to expand in its commercial use. As a result, designing web graphics is an essential part ...
    • Interpreting wit 

      Giunta, Annmarie (2000-05-09)
      Graphic design is everywhere and everyday just about everyone interacts with it on some level. Since some graphic design has evolved into quick "on-the-go" design, the elements used to create a message are being ...
    • Design of a wristwatch PDA 

      Wu, Kun-Chi (2000)
      This thesis concerns the design of a Wrist Device for assisting a person in one's daily tasks. Wouldn't it be nice if we could fit all the communication and data management tools we ever needed on our wrist? I personally ...
    • Let's cross platforms 

      Yoon, Miyoung (2001-10)
      Different platforms and browsers render text and images differently. Therefore, web designers should know how to deal with these types of media. Many web designers use the Macintosh, and the majority of the users are ...