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dc.contributor.authorGarrison, Daniel
dc.date.accessioned2005-01-25T19:51:08Z
dc.date.available2005-01-25T19:51:08Zen_US
dc.date.issued2005
dc.identifier.urihttp://hdl.handle.net/1850/421
dc.descriptionExtended abstract of paper presented at GCCIS Conference on Computing and Information Sciences, Jan. 21, 2005en_US
dc.description.abstractInformation and knowledge are constantly presented to consumer's senses at a rate that is often faster than the ability to process. When the capture of streamed media is possible, it requires manual participation either by the consumer and/or vendor. Presented is an automated model for generating revenue from streamed media that facilitates impulse purchasing while also decreasing time until consumption.
dc.format.extent72396 bytesen_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoen_US
dc.subjectMedia distributionen_US
dc.subjectPeer-to-peer networksen_US
dc.subjectStreamed mediaen_US
dc.titleCapturing knowledge transfer: an interaction and revenue model for streamed media
dc.typeOther


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