Browsing School of Design (CIAS)--ETDs by Title
Now showing items 8-27 of 411
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African ornamentalism
(1996-07-14) -
African voices: An On-line exhibit for the Museum of Natural History, Smithsonian Institution
(1997-06-16)The purpose of this project is to develop a network-based interactive model for disseminating information contained in a museum exhibition. This will encompass developing a logical navigational design, translating the ... -
Airport design
(1999) -
Alice a digital imaging system
(1995-08-09) -
American sign language finger challenge
(2010-05)In current websites and computer assisted learning programs, there are no interactive products that truly present real time fingerspelling in American Sign Language (ASL). At best, a site dislpays an array of illustrated ... -
American Sign Language: an influence on graphic design problem-solving
(2008-05)In American Sign Language (ASL), variables of communication such as volume, tone, emotion, and emphasis are represented through the deliberate use of these variables which include: handshape, location of the sign in proximity ... -
An Analysis of visual propaganda in Northern Ireland
(2000-05-10)This thesis investigates the role of graphic design in the dissemination of visual political propaganda in Northern Ireland, particularly during the Northern Ireland conflict. A history of the conflict is presented, and ... -
The Anatomy of information design
(1997-05-22) -
Animal game
(1997-10) -
The Aqua-dock: A portable, submergible scuba diving platform
(1992-10-22) -
Aquanic: personal diving assistant tool
(1998-05-16)The purpose of this thesis is to propose an underwater device to be carried or worn by divers. This device would alleviate many problems that divers may encounter, supporting the divers as a communication, navigation, ... -
Architecture and urban design as influences on the communication of place and experience in graphic design
(2009-05)Most architects and urban designers are challenged to design schemas and structures to create a particular experience and sense of place. It is through the manipulation and design of actual three-dimensional spaces that ... -
Audience feedback as an influence on graphic design problem solving
(2011)User-generated feedback is arguably the most efficient tool to evaluate a specific product or service. Even though it is widely used to evaluate and subsequently improve video game design, it is not commonly used for graphic ... -
Autonomy, well-being, and design
(1997-05)The objective of this thesis is to demonstrate how product design can effectively improve the quality of our lives by promoting individual autonomy in light of diminished physical capabilities due to illness and/or aging. ... -
Band space: Promoting local musicians on the web
(2011-01-03)Local Rochester Musicians start off with limited resources to promote their music. One option would be to upload their music for free onto a website. A good example of a free website that introduces new and already familiar ...