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dc.contributor.authorGold, Steven
dc.contributor.authorPray, Thomas
dc.date.accessioned2008-12-09T14:36:32Z
dc.date.available2008-12-09T14:36:32Z
dc.date.issued2001-02
dc.identifier.citationSimulation & Games: An International Journal of Theory, Design, and Research. 2001. 264-282.en_US
dc.identifier.urihttp://hdl.handle.net/1850/7690
dc.descriptionRIT community members may access full-text via RIT Libraries licensed databases: http://library.rit.edu/databases/
dc.description.abstractThis article presents a 25-year historical review of algorithm development for computerized business simulations. The articles selected were drawn extensively from the annual proceedings of the Association of Business Simulation and Experimental Learning (ABSEL) conference. The Authors have categorized the historical review into two brand areas: functional business topics and special topics of interest. Both narrative and summary tables address marketing, accounting finance, human resource, and production/operations areas. The special topics of interest reviewed include the algorithms for quality and the time-based modeling concerns. The authors conclude the review with issues future modelers of business games should consider.en_US
dc.language.isoen_USen_US
dc.publisherSage Publishing. The definitive copy can be found at http://www.unice.fr/sg/en_US
dc.subjectAlgorithmsen_US
dc.subjectComputer simulationsen_US
dc.subjectDesignen_US
dc.subjectHistorical reviewen_US
dc.subjectModelingen_US
dc.titleHistorical review of algorithm development for computerized business simulationsen_US
dc.typeArticleen_US
dc.identifier.urlhttp://dx.doi.org/10.1177/104687810103200106


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