Integrating cutting-edge research into learning through Web 2.0 and virtual environments
Abstract
In this paper, we report on the initial design and implementation
of a project entitled RE@L - Research Environments Associated
with Learning through Social Networks. Our goal is to examine
how future science gateways that rely on immersive virtual
environments and Web 2.0 technologies can bridge the gap
between research and education. To this end, we strategically
apply middleware technologies in such a way that it provides
students at all levels with an unprecedented level of interactivity
and access to cyberinfrastructure resources, educational tools, and
social support structures. Our goal is to utilize middleware tools
such that research and education are presented to students within
the context of their daily lives, their technology choices, and their
lifestyles – yet in pedagogically sound ways. This we implement
by integrating current generation of middleware in the context of
social networks and by applying middleware technologies for
engineering the educational experience.
The following license files are associated with this item: