Now showing items 271-290 of 411

    • Migration during the Dust Bowl 

      Kerr, Devin (2007-08-19)
    • Minimalism maximalism 

      Gould, Jason (2007-05-15)
      Designers look for inspiration and motivation for the creation of their artwork, by studying both contemporary and historical examples of art and design. Many art and design students have spent much of their education in ...
    • Moarabisque: the essence of Arabia : a motion graphics piece that promotes the diverse Saudi Arabian arts and culture 

      Al Hamid, Wail (2009-05-22)
      Moarabisque: The essence of Arabia is an "Arabian custom designed motion graphics series". This Series is inspired by the diverse geography, architecture, arts, and culture of the Arabian Peninsula. These series are ...
    • Mobility in China: a conceptual take on a personal vehicle for China in 2020 that enhances maneuverability 

      Eziquiel-Shriro, Jonathan (2008-04)
      China has the largest projected automobile market in the world, expected to surpass the United States as the largest car market in the world by 2025. The combination of large population, a mass movement of citizens to ...
    • Modio - Interactive sound visualization 

      Hyouck Jin, Kwon (2006-10-27)
      The word “Modio” is a compound word of Motion and Audio, which I coined for this thesis. The intent of this thesis is an interactive installation project that will explore and convert musical elements into visual elements, ...
    • Monster spells 

      Fossaceca, Amy (1992-05-15)
    • Motion graphics documentary video of Deaf artists of the 21st century 

      Smith, Heather L. (2008-11)
      Deaf art reflects a unique culture where Deaf people express their life experiences, which are different from those of hearing people. Deaf art also shows the joy and community among Deaf people with their shared ...
    • Motion in graphic design 

      Peng, Yuh-Yun (1998-05-20)
      This project analyzed how the psychological feeling of motion can be performed on a non-moving graphic design space. It focused on the visual expression, psychological interpretation and functional usability of motion ...
    • Motion in graphics 

      Tsen, Jung-mei (1995-05)
    • Motivating change: An Interactive journey in sustainability in environmental concerns 

      Lamb, Brittany (2010-04-23)
      Despite the grave environmental issues facing the world, little is being done to educate our future generation of "consumers" on resource consumption and waste generation. There is a need for major change in the approach ...
    • Motive and responsibility as influences on graphic design outcomes 

      Clements, Jackie (2009-05)
      In the world of visual communication many message-making strategies are used to convey information to a defined audience. The ways in which these strategies are used can greatly impact the meaning and success of a graphic ...
    • A multi-user network game for learning English 

      Kim, Moon Jung (2002-12-12)
      As the era changed, education programs have developed tremendously and there are more people who seek for a new way to study easier. A game is one way to learn new skills; Network games especially can be used most effectively ...
    • A Multimedia instructional animation and website on anti-glomerular disease 

      Roche, Mary (2010-11-18)
      Immunology is a field of study that is expanding in the biomedical community. Current research has given the study greater consideration in understanding the nature and origin of disease. The purpose of this project ...
    • The Multiple dimensions of graphic design 

      Viseshsin, Jongruja Mai (1992-04-29)
      This thesis project is concerned with experiments in multiple-dimensional graphic design and has been addressed to a wide audience of graphic design professionals who are interested in working with paper shape and form. ...
    • Muse as artist: Selected women artists past and present 

      Mantooth, Jennifer R. (1992-05-15)
      The purpose of this thesis was to create an electronic book on the subject of women in the visual arts. The search for a paradigm in the design of such a "book" is currently being explored within the multimedia community ...
    • Museum of Formosan Aborigines 

      Cheng, Yuan-Feng (1996-05)
      In the beginning, the purpose of this thesis was to explore the feasibility of creating a computer-based visual museum. I wanted to experiment with 3-D interactivity, such as how to set up the cursor movement in a 3-D ...
    • Music in motion: the synthesis of album design and motion graphics for downloadable music 

      Mott, Ryan (2009-08)
      In an age when downloading media is increasing at an exponential rate, static album art has become obsolete. Current digital album artwork does not take advantage of the available technology. Nor does it provide the ...
    • Music, skill and artifact: The Pursuit of physical opportunities 

      Staton, Cindy (2010-06)
      As a musician being faced with the option to create music on a primarily digital and intangible level, I found this new digital experience to be problematic when compared to the experience of playing a physical instrument. ...
    • My direct reports: Office toys for young adults. 

      Tsun, YungLin (2012-05)
      Today, working in an office is more challenging than ever. The space is often filled with tension and the work requires people to make decisions and perform their duties in a fast-paced environment. To ease anxiety and ...
    • Navigational tool for the Graphic Design Archive 

      Hayward, Ken (1989-05)
      The purpose of this thesis is to explore the possibilities of using animation to enable users to create a mental map of their location in a vast and complex sea of information. With computers' growing ability to give us ...