The influence of context on message-making and audience reception in graphic design
Abstract
The reception of a graphic design solution is greatly affected by the environment in which it is
viewed: the space around it, and how it is approached and accessed. Obviously, the designer
cannot control the specific life experiences that shape a viewer's personal response, or how that
viewer may be situated in a broader, cultural context. Designers often have at least some degree of
control over contextual factors that contribute to the message-making potential of a graphic design
solution, as well as the form the solution takes, and how it is presented to an audience.
When carefully constructed, content, application, display and context can work harmoniously
together to effectively relay the intended message to a viewer (i.e., congruence). Conversely,
planned incongruence between context, presentation and form can also be a helpful tool
for designers: incongruence has the power to draw viewer attention, promote closer inspection
or conversation, and provide a strategy for extending the message to alternative audiences.
Graphic design, environmental graphic design, museum, gallery and exhibition studies, interior
design and site-specific art take context into account as a primary concern from the upfront
conceptual and material processes to final form and presentation stages. This thesis study
examines context across disciplines, using these existing examples as the initial inspiration for
the development of a group of incongruent, site-specific installations on the Rochester Institute
of Technology campus.
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